These are Shotgun specific rules. All other IDPA safety rules will apply and be enforced.
Auto-Any self loading shotgun.
Manual- Any pump, side by side, lever, break action, bolt, or other manually actuated shotgun.
II. Equipment Rules
Shotguns may have any kind of non-optical sight. Red dot or scopes are expressly prohibited. Permitted types of sights included:
Conventional notch and post, with or without light gathering elements.
Bead or tru-glow sights
Shotguns may carry extra ammunition. Shotguns may use speed feed stocks, butt-cuff ammunition holders, or side saddle holders. Other gun mounted ammunition carrying devices may be used at the Match Director's discretion. The use of speed loaders is expressly prohibited.
Shotguns may have flashlights on the gun. Lasers are expressly prohibited.
Shooters may carry extra shells in pockets, or in a pouch. The pouch must be something that would be carried in the real world. If it not something you would consider carrying in the real world you should not use it in Defensive Shotgun competition.
Shooter may employ a handgun during the course of Defensive Shotgun matches if the C.O.F. stipulates it. The handgun and related equipment will comply with IDPA rules.
Magazines must not extend more than 1 inch past the muzzle.
Maximum capacity for both divisions, is 8+1 Higher capacity tubes may be used as long as they don't violate Rule II-F. above, but they may not be loaded with more than 8 rounds.
III. Ammunition. Shotgun ammo must be either 12 or 20 gauge. There are three types of ammunition used in Defensive Shotgun Matches. Lead shot and slugs only. No steel shot will be permitted.
Buckshot - 00 only Use of buckshot should be kept to a minimum due to scoring issues and cost.
Slug - Hunting or Law Enforcement style, or round "pumpkin" ball
Birdshot - used for steel and other reactive targets. (No steel shot, nor anything larger than #4 birdshot.)
IV. Targets and Scoring. Defensive Shotgun Matches will be scored using a modified Vickers type scoring. Targets may be paper or reactive type such as clay pigeons, falling steel plates, or balloons.
Modified meaning; Shotgun points are added as whole points, while pistol count as half, as in normal pistol competition. For example, a -1 with a slug would count as a full second, vs. -.5 second if shot by a handgun. If a shooter chooses to engage a target with slugs only 1 will be required, per paper, and any hit will be considered to neutralize the target. Where if a shooter chooses to engage with a handgun, 2 shots will be required and normal IDPA FTN will apply.
On targets engaged with buckshot, a minimum of six
pellets must be inside the -0 zone. Shooters may engage a
target with multiple rounds of buckshot to ensure six
pellets hit the -0. Buckshot targets will be scored as
"Neutralized or Not Neutralized"
NOTE: to ease in scoring, Paper plates or cardboard cut-outs may be used to cover the -0 zone and save on tape.
Any IDPA cardboard targets shot with birdshot will be scored as "Not Neutralized" unless it is a non threat target.
Paper or steel targets may be used to designate non
hostile participants. These "Hostage" or
"Non Threat" targets are scored as a 10
second penalty. A single slug or shot perforation will
count as a hit on a non threat. A hole caused by the wad
will not. The Safety Officer is the final judge whether
or not a hole in a non-threat was caused by a wad or
Note: Non-threats will be identified by the following means:
Steel: by color designated in the COF.
Paper: same as IDPA rules
Reactive targets will be engaged with birdshot only. A reactive target will be scored as "neutralized" or "not neutralized", with -0 or -10 being issued based on the hit. Steel engaged with slugs will result in a DQ from the match.
V. Course of Fire Rationale:
Stages will be representative of a real world
defensive situation or a test of relevant shotgun skills.
For reasons of economy and ease of scoring, there are no
limits of the use of steel. Use of hostage targets should
be kept to a rational limit and should not
be placed behind the -0
zone of a threat target, though
the peripheral areas of the target are fair game.
**"The rational limit" is to the MD's taste, though the non threats should not outnumber the threat targets in a stage.**
The maximum amount of rounds in a given string in a stage will be limited to 12.
The COF description will specify which ammunition will be used in a given stage. Often, slugs may be used on buckshot targets if there is not a safety issue in doing so. This is left open to the MD's discretion.
Shotguns may start with a round chambered, safety on, or in "cruiser ready". (empty chamber, safety on or off) with a maximum of 5 rounds loaded at the start. No slugs will be loaded until required unless on a slug only COF.
Standard starting position is low ready, but the MD may stipulate other positions, such as port arms or having the shotgun located in a rack, automobile trunk, etc.
VI. Competition Rules. The standard IDPA rules regarding movement, use of cover, procedurals, and failure to do right are to be used. There are a few shotgun specific rules.
Reloads: Shooters may top off shotguns to the max allowable capacity, (9 rounds including 1 in the chamber) at their discretion after the start. Shooters are to load behind cover as per IDPA handgun rules. Shooters may not leave loaded ammunition on the ground. If a shooter ejects a shell in order to "select load" the shooter may engage targets from that position before picking up the shotshell, but must retrieve the shell before advancing to another position.
Slugs "will not be loaded" until required by the COF. This means all steel must be engaged from a given location prior to loading a slug or slugs. Failure to follow this procedure will result in a FTDR. The rationale for this is, if it were a blind COF or a real situation, you wouldn't know when you would need a slug, thereby requiring a "select slug" load.
Between stages, shotguns will be carried or slung, if so provided, muzzle down with the actions open.
**Revision 4** 29 May 2002