![My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax](https://preview.redd.it/oh2i3x9e5dq31.png?width=1080&crop=smart&auto=webp&s=c762872ec210da2a2c3569ec4d4edc21586bb158)
My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax
Vulkan: Negative scale doesn't flip geometry normals, resulting in inverted appearance · Issue #62879 · godotengine/godot · GitHub
![minus one scale invert normals (hierarchical instanced static meshes) - Rendering - Epic Developer Community Forums minus one scale invert normals (hierarchical instanced static meshes) - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/9/eb9bd9052f888ab5037d6b6cfdba44f58eb80778_2_690x347.jpeg)
minus one scale invert normals (hierarchical instanced static meshes) - Rendering - Epic Developer Community Forums
![minus one scale invert normals (hierarchical instanced static meshes) - Rendering - Epic Developer Community Forums minus one scale invert normals (hierarchical instanced static meshes) - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/8/0/a80857b8d2785880b61ccbb7bd7e8808ca84a3be_2_690x193.jpeg)